Sabtu, 12 Juni 2010

The House of the Dead III

The House of the Dead III departs from the original games in many ways: the most obvious being weaponry and story branching. The former is immediately apparent upon playing the Xbox version. The shotgun used in the game no longer requires the traditional “point off-screen” reload, but rather reloads automatically. Reloading still takes time, but happens without prompt as soon as the gun needs it. The arcade version differs here, because there is the presence of light guns, allowing for similar speedy reloading. A reload is achieved by pumping the shotgun controller. While playing the game on Xbox, the light gun controller released by Madcatz may be used; however, the traditional “shoot off-screen” reload was reintroduced in the Wii version.

A branching storyline existed in the previous games, but was handled differently. In The House of the Dead III, the player is given options for navigating through the game prior to the start of most stages, ultimately going through the same areas with different results dependent on the order chosen.

Another important difference is the absence of civilians. Unlike the first two The House of the Dead games, in which players could rescue various people in peril, The House of the Dead III contains no extra personnel beyond those central to the plot. Instead, “Rescue Events” occur during each stage in which the player will need to rescue his or her partner from attacking zombies. An extra life is rewarded for each successful rescue.

house_of_dead_3_pcThe House of the Dead III berangkat dari permainan aslinya dalam berbagai cara: senjata yang paling jelas dan cerita bercabang. Yang pertama adalah segera tampak pada bermain versi Xbox. senapan yang digunakan dalam permainan tidak lagi membutuhkan “tradisional titik off-screen” reload, melainkan ulang secara otomatis. Refresh masih butuh waktu, namun terjadi tanpa prompt secepat pistol kebutuhan itu. Versi arcade berbeda di sini, karena ada kehadiran senjata ringan, memungkinkan untuk Refresh cepat serupa. reload A tercapai dengan memompa senapan controller. Sementara permainan pada Xbox, controller pistol cahaya dirilis oleh Madcatz dapat digunakan, namun tradisional “menembak reload” off-layar Diperkenalkan kembali pada versi Wii.

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